
Hotel
Enviromental Design
Overview
This piece is an attempt to mimic a hotels advertising of their room on their website. I wanted to challenge myself to do a realistic environment without modelling anything. As such this uses models from Unreal's Twinmotion collection and FreeFurniturePack, books from EF First floor, a Nature Pack, Isometric Interiors and Museums.
The room I was trying to rebuild was one of the Ballachulish Hotels'. I had to modernise much of the furniture simply due to the models I had access to.

Sourcing the models
The models needed to be realistic and I thought this could be a chance to utilise Unreals Twinmotion pack. Unfortunately this pack lacks a bed or bath so these needed to be sourced from elsewhere. This came in the from of the FreeFurniturePack. These did need adapted for use, simply so they would fit in better. This biggest issue here was to find models that would work well together. The nature pack would only be seen through the window, but everything else would need to work in tandem and not look so different it would break the visual cohesion. They also needed to work in a specific colour way. This took the largest chuck of the project time.
My Rendition
Inspiration via Ballachulish Hotel
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Retexturing the Room
Many items in the room needed retextured to match the style of the room. The biggest change was in the bed.
The bed was originally a plain white, which not only stood in stark contrast to the room, a much darker green and brown colour, it also gave the room a cheaper, lower end feeling. The bitmap was retextured to fall in line with the room much more closely. To do this I extracted the texture from the Unreal file and took it into photoshop. Through a mixture of examining the model in engine, overlaying the UVs into the texture and trial and error, I was able to give the bed a much more fitting look without having to change the model.

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Retexture
Original
Adapting models
Most of the models needed adaption, from a simple retexture using existing or adapted textures, to full blown resizing. The bedside table in particular is an item which does not exist in any of the packs I was using. This was achived by scaling, retexturing and combining 2 coffee tables and 2 cigar boxes.


Nessessary modeling
It was necessary to model 4 items in the room, without which the whole scene felt incomplete. These were the trims on the floor and ceiling, and the wall plugs and light switches. Normally the plugs would not be an issue, as they would be hidden by the skirting and behind furniture, but hotels are unique in that they use plugs and switches on the bedside table and the room looks naked without it. These were simple models to make however, and took perhaps half an hour to get them modelled and implemented total.


Updating the bathroom
Upon doing an initial test render, I came to the realisation the bathroom just seemed lesser than the bedroom, so I remodelled it to have more depth to it.

