Ariana Law - Designer
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Auto Track Racers
Made to the specifications of an industry mentor, this project is a passive game centred around building a track and completing missions.
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Design | Narrative | Animation |
Particle Effects | Research
Glamis Castle Presents: Shadow in the Crypt
Made in collaboration with the staff at Glamis Castle, the brief for this project was to create a game which would garner interest with younger people in visiting the castle.
Design | Narrative | UI Implementation | Production
Well Placed
An adaption of an existing boardgame for tablet, with some creative freedoms. This was made to raise awareness about water conservation and use in Malawi for an external client.
Design Adaption | Writing | UI Design
The Life Of Sofia Jex-Blake
This was focused on making history fun and engaging to all audiences. It tells the story of Sofia Jex-Blake as the user physically walks through areas of interest to her. It is told from her perspective using letter and AR.
Design | Narrative | Animation | Research
Signals Lost
Game Designed and built by me, using Unreal assets. The main focus was the story and how the environment could contribute to the story.
Design | Narrative
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